26#ifndef _CEGUIDirect3D10ViewportTarget_h_
27#define _CEGUIDirect3D10ViewportTarget_h_
29#include "CEGUI/RendererModules/Direct3D11/RenderTarget.h"
Implementation of an ntermediate RenderTarget for the Direct3D 10 API.
Definition: RendererModules/Direct3D11/RenderTarget.h:53
Renderer implementation using Direct3D 10.
Definition: RendererModules/Direct3D11/Renderer.h:88
Direct3D10 based RenderTarget that represents the screen or a portion of it.
Definition: Direct3D11/ViewportTarget.h:36
Direct3D11ViewportTarget(Direct3D11Renderer &owner, const Rectf &area)
Construct a Direct3D10ViewportTarget that uses the specified Rect as it's initial area.
Direct3D11ViewportTarget(Direct3D11Renderer &owner)
Construct a default Direct3D10ViewportTarget that uses the current Direct3D10 viewport as it's initia...
bool isImageryCache() const
Return whether the RenderTarget is an implementation that caches actual rendered imagery.
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1