Crazy Eddie's GUI System 0.8.7
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Texture implementation for the Direct3D11Renderer. More...
#include <Texture.h>
Public Member Functions | |
void | setDirect3DTexture (ID3D11Texture2D *tex) |
set the D3D10 texture that this Texture is based on to the specified texture. | |
ID3D11Texture2D * | getDirect3DTexture () const |
Return the internal D3D10 texture used by this Texture object. More... | |
ID3D11ShaderResourceView * | getDirect3DShaderResourceView () const |
Return the internal D3D10 shader resource view for the texture. More... | |
void | setOriginalDataSize (const Sizef &sz) |
Sets what the texture should consider as the original data size. More... | |
const String & | getName () const |
Returns the name given to the texture when it was created. More... | |
const Sizef & | getSize () const |
Returns the current pixel size of the texture. More... | |
const Sizef & | getOriginalDataSize () const |
Returns the original pixel size of the data loaded into the texture. More... | |
const Vector2f & | getTexelScaling () const |
Returns pixel to texel scale values that should be used for converting pixel values to texture co-ords. More... | |
void | loadFromFile (const String &filename, const String &resourceGroup) |
Loads the specified image file into the texture. The texture is resized as required to hold the image. More... | |
void | loadFromMemory (const void *buffer, const Sizef &buffer_size, PixelFormat pixel_format) |
Loads (copies) an image in memory into the texture. The texture is resized as required to hold the image. More... | |
void | blitFromMemory (const void *sourceData, const Rectf &area) |
Performs an area memory blit to the texture. More... | |
void | blitToMemory (void *targetData) |
Performs a complete blit from the texture surface to memory. More... | |
bool | isPixelFormatSupported (const PixelFormat fmt) const |
Return whether the specified pixel format is supported by the system for the CEGUI::Texture implementation. More... | |
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virtual | ~Texture () |
Destructor for Texture base class. | |
virtual const String & | getName () const =0 |
Returns the name given to the texture when it was created. More... | |
virtual const Sizef & | getSize () const =0 |
Returns the current pixel size of the texture. More... | |
virtual const Sizef & | getOriginalDataSize () const =0 |
Returns the original pixel size of the data loaded into the texture. More... | |
virtual const Vector2f & | getTexelScaling () const =0 |
Returns pixel to texel scale values that should be used for converting pixel values to texture co-ords. More... | |
virtual void | loadFromFile (const String &filename, const String &resourceGroup)=0 |
Loads the specified image file into the texture. The texture is resized as required to hold the image. More... | |
virtual void | loadFromMemory (const void *buffer, const Sizef &buffer_size, PixelFormat pixel_format)=0 |
Loads (copies) an image in memory into the texture. The texture is resized as required to hold the image. More... | |
virtual void | blitFromMemory (const void *sourceData, const Rectf &area)=0 |
Performs an area memory blit to the texture. More... | |
virtual void | blitToMemory (void *targetData)=0 |
Performs a complete blit from the texture surface to memory. More... | |
virtual bool | isPixelFormatSupported (const PixelFormat fmt) const =0 |
Return whether the specified pixel format is supported by the system for the CEGUI::Texture implementation. More... | |
Protected Member Functions | |
Direct3D11Texture (IDevice11 &device, const String &name) | |
Basic constructor. | |
Direct3D11Texture (IDevice11 &device, const String &name, const String &filename, const String &resourceGroup) | |
Construct texture from an image file. | |
Direct3D11Texture (IDevice11 &device, const String &name, const Sizef &sz) | |
Construct texture with a given size. | |
Direct3D11Texture (IDevice11 &device, const String &name, ID3D11Texture2D *tex) | |
Construct texture that wraps an existing D3D10 texture. | |
virtual | ~Direct3D11Texture () |
Destructor. | |
void | cleanupDirect3D11Texture () |
clean up the internal texture. | |
void | updateCachedScaleValues () |
updates cached scale value used to map pixels to texture co-ords. | |
void | updateTextureSize () |
set d_size to actual texture size (d_dataSize is used if query fails) | |
void | initialiseShaderResourceView () |
creates shader resource view for the current D3D texture | |
Protected Attributes | |
IDevice11 & | d_device |
D3D device used to do the business. | |
ID3D11Texture2D * | d_texture |
The D3D 10 texture we're wrapping. | |
ID3D11ShaderResourceView * | d_resourceView |
Shader resource view for the texture. | |
Sizef | d_size |
Size of the texture. | |
Sizef | d_dataSize |
original pixel of size data loaded into texture | |
Vector2f | d_texelScaling |
cached pixel to texel mapping scale values. | |
const String | d_name |
The name we were created with. | |
Friends | |
Texture & | Direct3D11Renderer::createTexture (const String &) |
Texture & | Direct3D11Renderer::createTexture (const String &, const String &, const String &) |
Texture & | Direct3D11Renderer::createTexture (const String &, const Sizef &) |
void | Direct3D11Renderer::destroyTexture (Texture &) |
void | Direct3D11Renderer::destroyTexture (const String &) |
Additional Inherited Members | |
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enum | PixelFormat { PF_RGB , PF_RGBA , PF_RGBA_4444 , PF_RGB_565 , PF_PVRTC2 , PF_PVRTC4 , PF_RGB_DXT1 , PF_RGBA_DXT1 , PF_RGBA_DXT3 , PF_RGBA_DXT5 } |
Enumerated type containing the supported pixel formats that can be passed to loadFromMemory. More... | |
Texture implementation for the Direct3D11Renderer.
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Performs an area memory blit to the texture.
sourceData | input data, the size must match area described by the given Rect |
area | area where the blit will happen |
Implements CEGUI::Texture.
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Performs a complete blit from the texture surface to memory.
targetData | the buffer where the target is stored |
Implements CEGUI::Texture.
ID3D11ShaderResourceView * CEGUI::Direct3D11Texture::getDirect3DShaderResourceView | ( | ) | const |
Return the internal D3D10 shader resource view for the texture.
ID3D11Texture2D * CEGUI::Direct3D11Texture::getDirect3DTexture | ( | ) | const |
Return the internal D3D10 texture used by this Texture object.
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Returns the name given to the texture when it was created.
Implements CEGUI::Texture.
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Returns the original pixel size of the data loaded into the texture.
Implements CEGUI::Texture.
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Returns the current pixel size of the texture.
Implements CEGUI::Texture.
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Returns pixel to texel scale values that should be used for converting pixel values to texture co-ords.
Implements CEGUI::Texture.
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Return whether the specified pixel format is supported by the system for the CEGUI::Texture implementation.
The result of this call will vary according to the implementaion API and the capabilities of the hardware.
fmt | One of the PixelFormat enumerated values specifying the pixel format that is to be tested. |
Implements CEGUI::Texture.
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Loads the specified image file into the texture. The texture is resized as required to hold the image.
filename | The filename of the image file that is to be loaded into the texture |
resourceGroup | Resource group identifier to be passed to the resource provider when loading the image file. |
Implements CEGUI::Texture.
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Loads (copies) an image in memory into the texture. The texture is resized as required to hold the image.
buffer | Pointer to the buffer containing the image data. |
buffer_size | Size of the buffer (in pixels as specified by pixelFormat) |
pixel_format | PixelFormat value describing the format contained in buffPtr. |
Implements CEGUI::Texture.
void CEGUI::Direct3D11Texture::setOriginalDataSize | ( | const Sizef & | sz | ) |
Sets what the texture should consider as the original data size.